
This brilliantly fits the ideas of disease control into a small section of the game. This unpleasant program infects all the nearby ‘winians with an infectious virus, they ‘hiccup’ weapons fire (particularly nasty with the rocket launchers), infect any nearby ‘winians and eventually die. I am going to go through some of my highlights in an attempt to show you what I mean: Sometimes good, sometimes bad once you have directed a team (or sometimes nearby wanderers will act under their own intelligence) to open the crate of knowledge a remarkable idea is born into the world. Representative of programs and packets of data, these were only used a handful of times in Darwinia but they become the main focus for me when playing Multiwinia. It’s a pretty decent strategy game, focusing on simple commands and forming paths, however more recently I have come to realise that in this empty shell of a game, tiny seeds remain that contain some fantastic ideas. Sadly Multiwinia takes this world and leaves it’s soul behind, all the things that endeared us to the little stick-men are lost and we are left with an average game.

The simple idea that someone could create a complex world where little creatures struggle and grow, not like computer programs, but actual life is more than enough to lift the game from the average and that’s not to mention the often beautiful art-style. Darwinina was, and is, a brilliant game, at it’s base it is simple and doesn’t offer much but the imagery is amazing. Many dislike the game, often comparing it Darwinia.

I bought Multiwinia a while ago in one of the Steam sales, played it for a while then let it drift away.
